Roblox Userinputservice Mouse Hit. Code Samples Create a Custom CameraScript By default Roblox relies on a LocalScript described [here] to control the user’s cameraHowever this script can be overridden with a custom CameraScriptThe example below demonstrates how to create a custom script to control the user’s camera using many of the UserInputService events The script is broken into two.
My Script Is Working In Studio But Not In Game Roblox from My script is working in Studio, but not …
The script also points the player’s Camera towards the DataType/Vector3|Vector3 world position of the mouse click determined by the Mouse|Mouse’s Mouse/Hit|MouseHitp property When the player left mouse clicks again the player’s camera reverts back to the a custom Enum/CameraType|CameraType with the same field of view and Camera/CFrame.
I’ve been working on a script for Roblox Here’s the code local UIS = gameGetService(“UserInputService“) local Player = gamePlayersLocalPlayer local Mouse = PlayerGetMouse() local Activation = Instancenew(“Sound”gamePlayersLocalPlayerCharacterHead) local char = PlayerCharacterApr 04 2018.
local UserInputService = game:GetService("UserInputService
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It says in the Wiki that UserInputService provides “wider additional functionality for interacting with the mouse” than the Mouse object but I can’t find an alternative for the Hit property of the Mouse I tried doing this local unitray = cameraScreenPointToRay(x y 0) local ray = Raynew(unitrayOrigin unitrayDirection * 200) local target position =.